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t12.txt
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1995-04-22
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417 lines
========================================================================
THESIUS XII
===========
A Game By Underware Design
Version: 0.95 Shareware
Programming By: Kevin Picone
Graphics By: Ben Hemming
Music By: Lars Jensen
© Copyright 1993,1994,1995 by Kevin Picone of Underware Design
All Rights Reserved.
Released: 20/04/1995
========================================================================
Table Of Contents:
==================
*Copyright:
*Disclaimer:
*Hardware Requirements:
*Software Requirements:
*The Story So Far:
*Controls:
*In Game Icons:
*Authors Note:
*Bug Reports:
*How Do I Register Thesius XII:
*What Does the Registered Version Include:
*What Is Missing From This Version:
*Thesius XII Full Game Development Interesting Info:
*Thesius History:
*How To Contact the Author:
*What is REALITY ?:
*Underware Greeting Cards Go Out To:
Copyright:
==========
Thesius XII is © copyright 1993-1995 by Kevin Picone.
All Thesius XII documents and related files are © copyright 1993-1995 by
Kevin Picone.
Thesius XII is SHAREWARE. I reserve all rights to Thesius XII. You can
copy this Shareware version as long you don't ask payment for it (A small
fee is allowed to cover your media costs).
Permission *IS* granted to upload this Shareware version of Thesius XII to
bulletin boards and FTP sites. However, you must include all the files
present in the original archive when distributing THESIUS XII, anywhere
or to anybody. This includes all documents...
Permission *IS* given for magazines to use the Shareware version of
Thesius XII upon their cover disks, if they should choose to include it.
MAGAZINES PLEASE NOTE: If you do include Thesius XII on your Coverdisk/CD
well all i ask is, could you please send me a
Copy of your magazine, Thank You.
Permission *IS* given for the Shareware version of Thesius Xii to be
included in Freeware/PD/Shareware CD's/Disk Packs ie. Aminet/Fred Fish..
Permission is *NOT* given for either this the Shareware or Registered
versions of Thesius XII to be included in any form, in whole or in part,
within any Commercial Software without prior consent from me.
These are my wishes please respect them, Thank You.
Disclaimer:
===========
The Thesius XII software and documents are provided 'as is'. No guarantee
of any kind is given as to what Thesius XII does or that the information
in the related files is globally correct in any way. You are using this
software at YOUR own risk. The author of Thesius XII is in NO WAY
responsible for any loss or damage caused either directly or indirectly by
running Thesius XII.
If *YOU* are unhappy with the above Terms *PLEASE*!! turn back now and
delete your copy of the T12 archive...THANK YOU.
Hardware Requirements:
======================
Thesius XII has no special chipset requirements and will run on either
a PAL OCS/ECS or PAL AGA machine just fine.
Thesius XII only requires a 68000 processor and works perfectly upon
machines with any of the following installed cpu's (010/020/030/040/68881
/68882)
You will need at least 1 Megabyte of Memory to run Thesius XII..
* 420k Chip
* 470k Other (Fast/Chip)
Any machine with enought extra free CHIP RAM will have access to speech
SFX's. (REGISTERED VERSION ONLY :-)
* PLEASE NOTE: Thesius XII will *NOT* take advantage of either 3rd Party
GFX or SOUND cards.... (Sorry)
* PLEASE NOTE: Thesius XII is *NOT* mode promotable.... (Sorry)
* PLEASE NOTE AGA USERS: Although Thesius XII runs fine on AGA systems, It
--- Makes NO effort to use any of the AGA chipset
features... (Sorry)
Software Requirements:
======================
Thesius XII should run upon any system with Wb1.x or higher installed
and Does NOT Require any external librarys to run...
The Story So Far:
=================
The year is 2131, for the last half century peace has been upheld
throughout the affiliated humankind planets by the United Human League of
Civilizations. The peace was recently shattered when an evil splinter
political faction attempted a military coup. Luckily the plot was detected
early enough and was quickly quelled.
In the aftermath of the failed coup attempt the four main political
and military leaders of this underhanded attack on freedom fled across the
universe to retreat to their various planets and bases.
It is your task to track them down and capture them, so that they
may be brought before the Supreme High Court for JUSTICE.
(Yep it's another damn shoot'em up....*8^)
Controls:
=========
Requires a single buttoned joystick in port 2 to play.
Left = Will move your fighter Left
Right = Will move your fighter Right
up = Will move your fighter Up
Down = Will move your fighter Down
Button = Will make your fighter shoot (no bullet limits)
Keys:
(Q) = Quit Thesius XII and Return to Amiga Dos
(O) = Select options (Within the intro)
(P) = In Game Pause (P or Joystick Fire Button to Exit Pause)
(ESC) = In Game Abort
Both the left Mouse button and the joystick fire button can be used to
advance/skip certain screens..
In Game Icons:
==============
During play after destorying selected objects, you may encounter a
spining coin object, with one of the following letters upon it. These
Coins are POWER UPS, via shooting the Coin you can cycle it thought
the various available Power Ups, To Collect it, simply move your
fighter over it..
(W) = Weapon Power Up
(P) = Probe
(D) = Shot Damage
(M) = Missile
(B) = Bullet Speed
(S) = Ship Speed
(A) = Bullet Area
Please Note: To obtain some of the above power ups, you might have
to collect more than the one single icon to enable it.
(ie. Player to Alien Homming Missiles..)
Authors Note:
=============
Due to the fact that this is *NOT* the FIRST level in the game i've given
you the player, a small shot in the arm via NOT making you start with
nothing... *8^) (aint i nice ;)
A500 user's: For some unknown reason at present the highscore entry routine
doesn't seem to function perfectly, it seems to HOLD up for
a second or two from time to time, if this bothers you just
press the firebutton to exit the highscore entry process..
(..Sorry!!..)
Bug Reports:
============
Althought this is NOT the 100% finished version of the UNREGISTERED
release of Thesius XII, I am open to peoples feedback about bugs/Undoc'd
features in this software.
BUT PLEASE NOTE: This project will be revised when *I* firstly have the
TIME and secondly see FIT to do so... I am deeply sorry for those of
you who enjoyed the game 'as is' and wish to see it progress, but this
is my position, so please respect it.
How Do I Register Thesius XII:
==============================
At Present there is *NO* registered version of Thesius XII as the package
is NOT completed yet, I will be working on the project on/off over the
next 1-2 months, It should be fully completed within this time....
Please Feel free to forward me your wishes to obtain a registered copy
of Thesius XII or any feedback about it you may have.
When the final product is completed, it will cost $15 (Australian) to
register, this includes shipping.
When its ready i'll post various announcement to Usenet and Fidonet.
(in the relative channels.. ie... Comp.sys.Amiga.Games etc etc)
WHY RELEASE THIS DEMO THEN ?
----------------------------
Simple, After many months (5-6 months ;) away from Thesius XII working
on another more interesting Amiga project, we finaly decided it would
be a waste if the game (Thesius XII) was never completed or released
to you the viewing public...So finaly here it is... *8^)
What does the Registered Version Include?:
==========================================
Simple.
* 3 More HUGE Levels.
* Speech FX System
* No Bugs ;)
* And Maybe Some other interesting goodies... ;))
What Is Missing From This Version:
==================================
* Some Small Bug Fixes.
* Lots of Code opt's
* A *Lot* Of Basic Playtesting. ;)
* Terminal & Option Sound FX's.
* Options & Highscores Saving.
* Disk Error System.
Thesius XII Full Game Development Interesting Info:
===================================================
* Completely Developed in pure Assembly.
* 2.9 Megs of Source Code.
* Dynamic Copper Display System..(Allows a Max of 384 Colours on Screen.)
* Solid Hunk File System for Advanced Memory Management.
* Smart Ram Disk Buffering.
* Hardware Sprite Multiplexing.
* Up to 13 layers of parallax
* 50 Fps GamePlay.
* Auto CPU detection and Level reduction (overlayed objects-none
gameplay important)
* 16 Various Sound modules.
* Over 300k of Speech SFX's
Thesius History:
================
First Release: Date: 24-03-95 Thesius XII V0.90
New features Add Since First Release: Thesius XII V0.95
* Ram Disk System, For Terminal and Level buffering were possible.
* Pause bug Fixed.
* Some heavy Code opting of the Display engine and object Control systems.
* Revised Highscore Tables.
* Some Small Terminal Code Opts & Bug Fixes.
* Added the Terminals On/Off Options.
* Revised the Highscore entry Code.
How to Contact the Author:
==========================
If you feel like a contacting me, about either this project
or any others i might have done or be involed in, well then you can do
so via the following methods ....
Snail Mail. FidoNet
Kevin Picone "Kevin Picone"
Underware Design, 3:637/101.2
74 Springs RD,
RSD M539 Ballarat,
Vic, Australia,
3352
INTERNET to FIDONET Mailing Address:
"Kevin.Picone@p2.f101.n637.z3.fidonet.org"
==========================================================================
PLEASE NOTE: If your a publisher well FEEL FREE free to contact us. ASAP!;)
==========================================================================
What is REALITY ?:
==================
Above you would have noticed that we are working on another Amiga project,
which is at present, simply titled "REALITY"
In short "REALITY" is a new'ish breed of Amiga Texture Map engine, which
features include.
* 256 Colours.... (With Depth Options)
* Light Sources Upon Depth...
* Texture Mapped Floors/Ceilings and Static/Flat Pattern
* Various Detail Modes. 1x*1y 1x*2y 2x*1y 2x*2y
* Various Screen Sizes 320*256 being the largest.
* Cpu only C2P solution. (020/030/040 opt'd)
* Bitmap C2P & Chunky Copper Mode Options.
* Chunky GFX Card Support
* Cpu Opt'd Module Design.
* Walls At Any Angle / Animated Walls / See Through Walls
* 2D Flat Texture Mapped Objects, (Static & Animated)
* 3D Flat Shaded Polygon Objects
A Game based upon the Reality is presently under construction.
Underware Greeting Cards Go Out To:
===================================
Gavin Close & The Entire Close Family, Simon Beggs, Marcus Macrowzski,
Chris Leathley, Dan Martin, Steven Sheedy, Anne Brennan, Safron Craig (xxx)
Chris (Mags) Mc'callum, Stephen Walsh, RoadRunna, Matt Dopper (The Dop-Star),
Michelle (xxx), Andrew Muller, Lisa Gordon (xxx), Jamie Paynter (Mr Artist;),
Craig Huggins...
All the guys in the Local Ballarat Fido mail system.
The Entire Ballarat Amiga Users Group, and all the AMIGA Fans around the
world...(keep on fighting...Amiga will return...Maybe ;-)
To the AMIGA for being the only reason I still bother to call myself a
Programmer. ;)
The Music of Queensryche/Van Halen/Bon Jovi/WhiteSnake/Death/Slayer/
Metallica,etc etc Virgil Donati, Tama Drums/Pearl Hardware & Paiste
Cymbals..
and most of all my family for their ongoing support......
------------------------------------------------------------------------
T H E E N D
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